
Kids Entrepreneurship
Lemonstand.ai · AI ProductBuilding Lemonstand.ai, a child-friendly AI product centered on kids entrepreneurship. It helps young people turn an idea into an approachable small-business experiment while keeping the child's creativity, decisions, and sense of ownership at the center.
Applied AIKids EntrepreneurshipProduct DesignLearning ToolsSmall Business
Visit Lemonstand.ai ↗Agorix Decentralized Marketplace
CurrentEngineering an open, decentralized marketplace spanning Bitcoin, Ethereum, and Solana with deterministic protocol validation, quorum-backed state, node governance, distributed PSBT workflows, provider-aware routing, and a complete listing and transaction UX. The system keeps consensus-critical truth in verifiable code while using AI only for assistive analysis, never protocol authority.
Distributed SystemsBitcoinEthereumSolanaConsensus
Proofmark
Open SourceCreated an AGPL open-source document signing platform with Ethereum, Base, Solana, and Bitcoin wallet signatures; email and OTP fallback; 30+ PDF field types; sequential and parallel routing; hash-chained audit trails; client-side encrypted vaults; webhooks; and embedded signing. The architecture combines Next.js 15, React 19, tRPC, Drizzle, PostgreSQL, and an internal Rust verification and PDF engine.
Open SourceDocument WorkflowsWeb3SecurityIntegrations
View the source ↗Foundation Archive and Share Bridge
Open SourceBuilt an archival workflow and cross-platform Rust bridge that helps artists and collectors rescue Foundation assets, verify and pin content through IPFS, track repair work, and preserve access independently of a single marketplace. The project joins desktop tooling, content-addressed storage, recovery automation, and long-term digital-art stewardship.
RustIPFSArchivalDesktopOpen Source
View the bridge ↗TokenGators
Crypto Client WorkPartnered with the TokenGators team and creative leadership from DreamWorks Animation to turn an original character world into a functioning Web3 product. Contributed across application development, automation, infrastructure, launch operations, marketplace integrations, and the collector experience.
Product DeliveryAutomationWeb3ArtLaunch Systems
View TokenGators ↗Bitlectro Labs, Dreamloops, The Dreamers, WolfGame, Quadrillion, The Gardens, and IRLAlpha
Crypto Client WorkWorked with Bitlectro Labs across web applications, an interactive game experience, NFT product architecture, generative-art delivery, smart-contract integrations, and launch systems for Dreamloops and The Dreamers. The releases connected on-chain ownership, visual systems, and music created with members of STRFKR into cohesive collector products.
GamesWebsitesNFT ProductsGenerative ArtMusic
NuPrice - Amazon Repricer for Resellers
Acquired ProductDesigned, built, and operated an Amazon reseller SaaS product that ingested marketplace and competitor data, evaluated repricing rules, and automated price decisions before the current wave of AI tooling. NuPrice combined a Node.js application stack with real-time monitoring, analytics, account and subscription workflows, a CMS, and support embedded directly in the product. The platform solved operational gaps competing tools did not and was acquired.
Product EngineeringAmazonAnalyticsCMSIn-App Support
MinePocket
2012-2016Built and operated the earliest live Minecraft: Pocket Edition online community, before the mobile game offered native internet multiplayer. Productized a virtual-LAN path that used a home-computer proxy to relay the client's LAN-only traffic to hosted servers, proving that internet-connected mobile play was technically viable and that players wanted it. Archived forum snapshots show the account sequence gaining 19,630 registrations in ten days at peak and later crossing 250,000 cumulative registrations. Mojang CEO Carl Manneh later asked us to stop the unofficial connector because Mojang was adding WAN connectivity directly to the client; the MinePocket server software and community could continue without it. I owned product validation, community operations, reliability, and the client-to-network experience rather than the underlying server engine.
Early Mobile MultiplayerVirtual LAN / WAN RelayConsumer ProductCommunity OperationsReliability
View the archived MinePocket site ↗